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1999-11-23
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To the Public, April 15, 1992
I am now distributing "Mystic Well" as Freeware. "Mystic Well"
is also known as "Daymare" or "Mystic Mirror" (2 player mouse version).
Freeware programs are copyrighted programs you may use without compensating
the author. Like public domain software, freeware has no registration
requirements. However by copyrighting freeware, the author retains all
rights to the program. This allows the author to release future versions
of the program that might require registration or be sold retail.
FUTURE PLANS:
I have sold my Atari and bought an IBM compatible. Although I consider
this a step down in technology, there is no disputing the fact that the
number of IBM compatibles outnumber Atari by a hundred to one margin. I
am actually receiving more money from foreign countries than the U.S.A.
as of today.
I am currently working on "Daymare" the IBM version. The viewport is
56% bigger with over 100 colors. Game play is much better as I am
re-designing basically from scratch for a one player game.
MAKE A BACKUP OF THIS DISK FOR YOUR ARCHIVES.
There is currently one known bug. You must not change disks before
saving a game. You must save the game to the same disk that you
booted it from. Actually this bug only shows up on certain computers.
The computer fails to sense a disk swap operation and I don't know of
an easy way to force a media change with assembly language. If you
are using a single sided disk to load the game from there isn't
enough room to save the game unless you have an extended formatted
disk.
OPERATING INSTRUCTIONS
Files included are GAME.TOS,RQFRAMES.DAT,RQICONS.DAT,RQMAPS.DAT
To start a game double click GAME.TOS and follow the screen
instructions.
To quit a game in progress press <Alt Q> and the game will exit
immediately. You should save your game if you want it before
you exit as a save is not made during exiting.
In the upper right you will see 4 vertical bars. These are
your status bars. In all cases the higher the bars the better off
you are. Starting from the left bar here is what they mean.
The green bar is your current health. If this bar drops below
zero then you will die. The red bar is your short term energy
level and affects your ability to complete actions. If this bar
drops to low you will be unable to cast spells, do melee attacks,
and perform many other actions. This bar drops whenever you move
or perform many other actions. The brown bar is your food level
and affects how fast you recover health. The last or blue bar is
your water level and affects energy recovery. Casting spells and
using magic items can also cause dehydration.
In a land far away a powerful wizard enchanted his life force
into a golden skull and proclaimed himself to be a god. Then in a
display of his malevolence he conquered the citadel known as the
MYSTIC MIRROR. You play the part of adventurer who has vowed to
defeat his evil plans and prevent the destruction of your world.
You will play the part of one of four character classes in the
pursuit of your goal. You may only play a solitaire adventure.
THE FIGHTER: The fighter is the brawn of the world. Strength is
his most important attribute and affects the damage done with his
weapon. His best friend is a good sword, the sharper the better.
He has high health that represents his fighting skill and the
ability to survive in adverse conditions. The fighter lives for
the love of battle and gains his best experience from it. A
fighter gains 10 health points per level.
THE ROGUE: The rogue is the speed of the world. Her most important
attribute is her agility. She can use most items and wear most
armor. Her best source of experience is the treasure she gets. The
rogue gains 6 health points per level.
THE PRIEST: The priest is the blessed of the world. Their most
important attribute is their vigor. They have the special power of
prayer. Whenever a priest prays he gets a divine map of his
surroundings, a little bit of healing, and a blessing that
protects against attacks and absorbs the damage from the first
successful hit. A priest gets 8 health points per level.
THE WIZARD: The wizard is the brains of the world. Their most
important attribute is their reason. Their special power is
using spellbooks without destroying them. A wizard gains 4 health
points per level.
HELPFUL HINTS:
1) Get a character with good vigor. Health points are great for
staying alive.
2) Learn what to do with your treasure. Its not just there for
decoration.
3) Watch your food and water. This affects your recovery of
health and energy. You should carry extra water, especially if you
are a priest or wizard.
4) You will need to find keys to open certain doors. There are
four different keys you will probably need.
5) Learn the monsters weak spots. Many monsters are immune to
certain attack forms. It is quite difficult to kill the walking
dead with a death spell.
6) Many ordinary looking items actually have special powers.
7) There are 10 levels to the game.
8) Cast fireballs at the walls on the top level.
9) Some levels regenerate monsters. You can never clean them up.
10) The goal of the game is to kill the floating gold skull on the
top level.
Jim Todd
Jing Gameware
460 Lindale #124
Springfield, OR 97477
U.S.A.
or
Jing Gameware
P.O. Box 281
Beaverton, OR 97075-0281
U.S.A.